Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. It can also engage anti-radiation missiles. uncl3mar1k • 3 yr. This game system is entirely optional, which means that both a novice and experienced player in War Thunder can achieve the best results, even when using inexperienced crews. The remaining crew slots are usually for the radio operator and machine gunners. The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions . 50% of the crew is obtained via playing (XP) or paying. +2 Needs to be priority 100%. Crew skills are a crucial aspect in Ground battles. As you might know there are different gamemodes in War Thunder: Arcade Battles (AB), Realistic Battles (RB) and Simulator Battles (SB). This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle. No, aircraft and tanks have two different sets of crew skills. Driving, targeting, range finding and reloading is a must to go for, next would be upgrading crew skills. Let me know if you have any questions in the comments below. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. Leadership says it boosts all crew skills, but I haven’t really seen it’s effects. Sep. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted. As long as you don't plan on using a bomber on that crew slot than there is literally no point in putting your points there. After that leadership on commander is pretty solid. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Should I prioritize by crew member or shared skill sets? There are so many skills that it gets a bit confusing and I don't know what the most efficient skill is to try and max. Scouts need keen vision but it's certainly not wasted on any ground unit. 1 can be equipped with a variety of ordnance, including SRAAMs, bombs, and rockets. 2. Now as to what they do, this is based off my educated guess based on experience and what I assume the individual crew member is responsible for. I know reloading speed and turret movement is hella important but idk if I should put points into vitalization or agility. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. It depends on what type. For air specificly just completely ignore the keen eye skill its useless. 6. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. Bombing Bases, especially with the Dornier Do217 series is a fast and efficient way to get RP, crew points and cash. 5 km, and I do believe that it also affects the speed of it. The only skills you really NEED for a fighter are the G Force Tolerance, Stamina, Vitality & Weapon Maintenance skills. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Remember, crew points are pooled per. Vitality, agility, range finding (if you can't look at a target in your scope and automatically know the ranging), radio communication and the two artillery ones would come next. Is it worth? Nope. pretty much the title. pretty much the title. I am already seeing a major noticeable difference in gameplay. The Harrier GR. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. This can help increasing your crews overall performance. 85, and I can. The training cost is 170,000 SL. Playing USSR tanks. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. For ground the main 4 in order of priority (1) Reload (almost a tie with 2) (2) Weapon targeting (3) Driving (4) Command Try to fill them at the same rate as it becomes more costly as a skill progresses so spreading your. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. The tank needs a minimum of 2 crew members to stay functional, a Driver and Gunner. And I believe wargaming has far higher total profits than WT even though their economy is more friendly, so the "gaijin has to make money it's not a charity. 1,000 gold = 17,500 XP . e. So Vitality, Keen Vision, Agility, Field Repair and Leadership affects performance regardless of how many crew members you have (although losing crew members in-game impairs your skills somewhat). planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. Mult1Core. In the “pilot” tab most important imo is g tolerance>stamina>vitality>keen vision>awareness (remember to spread them out evenly as you progress) as for “logistical services” gun maintenance>repair speed>repair rank. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. In Realistic and Simulator battles you will receive approximately 1% of the research points earned for the aircraft the crew is flying in; in Arcade battles you gain 3%, but the experience is spread among multiple crews. Per page: 15 30 50. The loader's unique skill is, quite simply, to shorten the reload. The author of this thread has indicated that this post answers the original topic. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. 1s faster reload on my cruiser's cannons, 1. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. Hope this helps! As long as. Crew skills are a crucial aspect in Ground battles. but I can't recommend enough investing in upgrading crew skills with training (via Silver Lions) as soon as you find a regular lineup. So what do ya'll recommend?Crew skills . It provided a good crew experience base layer and now flying out completes the crew training. Would you agree?Reload speed isn't worth it when you don't have a lot of crew points to mess with; it simply isn't a priority other than why I stated above. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. (The slot you just emptyed) That should be it. If you hover your cursor over any skill, you'll see its description and bonuses it gives. After that you can go for the other skills on the gunner tab and second on the pilot fighter tab. The other skills can come next but these are priorities as these are crucial to your survival. pretty much the title. poll A great feature of War Thunder is the detail put into missiles and radars, but there are issues that have gone unfixed for an extended period of time. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. such as crew skill changes, spotting advantages, etc… for 2 seater jets, but after waiting a month for. This means the total crew bonus is +10 (5 from crew points, 3 from expert and 2 from ace). 2s faster maximum repair time on breach repair (compared to -15s from levelling the skill itself) etc. tank driving, targeting, and rangefinding skills. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin…To learn it, a certain crew level needs to be achieved. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Obviously, skills such as "G-tolerance" are not as useful for a bomber pilot so you can skip it. 8. I am still just getting started in War Thunder, and I've accumulated a bunch of crew training points that I have yet to allocate. War Thunder MMO Action game Gaming comments sorted by Best Top New Controversial Q&A apica • Additional comment actions (1) The skills of all 5 crew are averaged and given to the vehicle. . Then spread the rest between other crew''s vitality, repair and agility. And let’s not get started on the bc PG-02 or the USS. The main difference comes from the limited Allison power plant and its formidable armament of. There are 5 crew slots: Driver, Gunner, Loader, CC, Radio Op. but I've recently started playing tanks seriously and I'm not sure how to split it. JoddaMyNameWasTaken • 2 yr. One of these changes will be to the way in which players can see how skills actually affect their crew. Adjustement for other difficulty settings are at the end of the post, I might do. The best skills to spend crew points on. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. The total crew skill is averaged over the entire crew. All Discussions. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Depending on your crew skill, the optical rangefinder is pretty accurate up to about 2-2. Would you agree?Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. but I've recently started playing tanks seriously and I'm not sure how to split it. The only thing is that investing crew points there allows you to reach the minimum overall crew level to buy ace/expert more quickly, because the first couple of notches of every crew skill are substantially cheaper than later. More crews, more planes to fly, more repairs simultaneously. I just spent a bunch of money on crew skill points for all my crews. i don't really play aircraft or ships a lot so. As you increase skill, the cost for the next levels go up. Ability to upgrade a crew to be able to be assigned 1 vehicle of each type (air, ground & naval) at the same time - huge improvement for everyone who switches between AB & RB or plays various combined arms game modes. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Crew Skills Pilot skills apply to all aircraft, Gunner skills are only useful if an aircraft. I'm confused on what crew skills to put points into. G-Tolerance and Stamina above all else. I'd keep a crew slot for any CAS you might want, apart from that, and as I said the heavy slot with no arty, it won't really matter as the crew skillx are all valuable. The commander impacts the leadership skill, which provides all-encompassing small bonuses to EVERY crew skill. #1. , cannot be offset by level 100 experience. The remaining crew slots are usually for the radio operator and machine gunners. It increasingly costs more and more, more so than most other crew skills, and it is a skill you can get an extra +30 in because of the Expert Level. ago. They I leave tere my damaged plane between gamming sessions. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. what crew skills shoild i improve first? thank you. A player with a 100 aced crew will survive more shots. Sure, the spotting skills aren't all too high priority, but difference in reloading, targeting, driving, repair and agility and vitality, artillery. . 2. pretty much the title. So what about commander? should he be the 1st to fully train Agility on? ːbirdːI recommend eliting your crews to tanks that you will play a lot, and you know you are going to keep that vehicle in that spot. Alternate between them as the lower levels are so much cheaper. Note that not all tanks have five crew members. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. And last is the driver skill, in not bad but not on top of my priority list. Visability. So short read version - leadership, reload, targeting, rangefinding, driving, tank repair, arty skills, vitality, agility. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. One of these changes will be to the way in which players can see how skills actually affect their crew. Vitality. 3)Recruit Crew-- get more crews for the given country. Or rammed by an enemy aircraft. Repair Rank - Determines the maximum aircraft rank to which the "Repair Speed" skill is applied. Vitality I found to be the most useful skill to level with priority. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. It’s best to shoot a explosive projectile (example: APHE, APCBC-HE, HE) into the middle of the crew compartment. ago. Basics. #1. It's two different tanks. Army and U. The problem is way more often than not, your tanks interiors are nuked by APHE/BC shells or completely wiped by a cone of molten shrapnel from a HEAT/FS round. Also remember that all Skills in the "Ground Service" Tab are bound to the "Repair Rank" Skill. And getting up to even +3 will be quite slow. 562 skill points for a crew to maximize all of the available skills. 1. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I skill my crews with the following priorities: Driving skills, commanderskill, reload, (gunner targeting on SPAAs), repair and agility Leveling up repair rank and repair might save you some bucks, if you turn off automatic repair So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. " I am not noticing the skill being put to work. Not exactly a clear cut answer but, im guessing that raising the "Repair Rank" allows the said vehicle in the crew space to repair without penalties. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. And I don’t regret it. Yeah if you are only going to use single crew member planes in that crew slot, the defensive armament tab is mostly a waste. 3 (RB). planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Usually reloading, leadership, are my main 2 priorities, aswell as getting most skills up to level 1 quick based on cheapest option first to get crew level up fast to expert. Adding to that, Targeting is also useful, helps with getting your aim on the target faster (i. Leadership will also slightly improve all crew skills overall. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. . Rumpelcrutchskin 22 ก. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. The effective number of crew relies on crew skills. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. • 1 yr. Firstly yes they do make a difference, I upgraded my tank crew in realistic battle to lvl 868, my reload times are fantastic, my crew survival rate is amazing and my recovery is very good. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I agree that there should be some penalty to taking a loader hit, but sometimes it seems a little much, especially when ONLY the loader was hit. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Even if this specific crew member is not present in this specific tank the skills still count for a tank, also half the tank skills count as average from all crew members so it's pointless to. Imo, a more experienced player would be able to offset the negative effects of low crew skills in ground battles. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Any RP and SL earned during the use of the VS-8 will not be reset after the rental is finished. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. #15 < > Showing 1-15 of 29 comments . Canada • Additional comment actions. There are 5 of them in total and today in this article, I will quickly explain. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The mode you choose. And invest on a expert crew. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Vitality: Stronger. It affects the speed of range-finding, the. Not sure if that is a bug or it is intended to be like that. Would you agree?The skills make a huge difference. Most information are written in the crew skill pop-out already, for planes it's 9. Generally yes, it's a good skill, but it's not as important as the others imo. 401K Members. The cost in points to advance. . but there are low priority crews, such as bomber/CAS slots becuase they (usually) don't require high G tolernace, which is expensive to train, and a those crews are often mixed with a tank crew. In practice, it takes a very long time to. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. War Thunder. pretty much the title. Damage control skills - Reload skills - Leadership - AA skills. pretty much the title. pretty much the title. 21. Either player can get an aced Crew without spending a penny. IE: Tier 3 plane (damaged in game) + Repair rank 1 and repair speed 1 = 25 seconds airfield time. 53, the entire system of detection and recognition (transmitting markers) has been fully updated. By participating in battles, in addition to SL and XP you also receive a crew experience, which can be used to train that crew. Now the crew skills that I prioritize in is Weapon reloading Leadership Vitality Tank driving I ignore radio operator gunner. Each star requires a bigger amount of experience for a. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Basics. That game has certain huge issues (aircraft carriers and submarines) but only a complete fool would prefer war thunder's p2w 0. I plan on getting the air crew spaded out and go from there. Ages ago Gaijin put the crew training on sale and I purchased some. RB is 1% of RP into Crew Skills, AB is 3% but even at 3% in AB it's still extremely grindy. pretty much the title. There is another way to develop the crew - buying. Repair rank I usually chose 1 crew and let it be my "mechanic crew" and invest heavily on repair rank there, up to a point its rank matches the aircraft i fly. Hopefully I could get some tips on what to max first for the most efficient tank crews. I don’t have time to spend months and years grinding crews out. Bomber crew skills help. Also even on bombers the skills are pretty useless. Air battles might be just the opposite given things like max G-forces, etc. ) for top tier you'll want to aim to get night vision (Thermals)/apfsds as the main focus, as stock. Hey folks, today its a Advice Video on Crew Skills. Crew priority Can somebody tell me how crew is replaced? Which has highest priority?. Now the more tricky part is how to actually spend your points. Loading, aiming, leadership for tanks. Try playing the same tank on a 60+ skill crew and a fresh crew. Crew skills are as powerful as any stat in an RPG and people just act like the grind for it is acceptable as is. Subsc. 2013 um 21:49 wish there was. War Thunder features a complex and detailed ‘skill tree’ type library of planes for each playable country. I only play RB but here some recommendations: M4A3 (105) has very good armor for its BR and a nice HE shell. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux. This is one. ago. The maximum distance at which he can detect the enemy. And the rank repair with the repair skill or it will be useless the repair skill alone. War Thunder. I don't think there is a cap for crew points, i. 399K Members. Base crew skill costs GE or is grindable (about 4k GE from a stock slot to 150 crew skill, max of 5 at everything the crew can train) Expert crew skill costs SL, and requires a minimum of crew skill in order to be able to buy it (requirements go up with tier) (puts another 3 points on anything the crew can train) Ace crew skill costs GE or is. Ghost5422. KHAN Jan 5, 2017 @ 1:03pm. My personal Discount Code: skill or crew points is an imp. #1. After that you want to level field repair across your different crew members since it’s a cumulative across driver-radio operator. basically performance upgrades first, then ammo and guns and lastly weapons racks. Then Ground Crew Skills Then it kind of doesn't matter, I don't think Keen Vision and Awareness are super duper important but neither is vitality. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. Now even if you think the SL cost is not high the RP cost is huge. Exact order/priority can differ depending on what vehicles i use and intend the crew to use in the future, like in some nations that make heavy use of autoloaders later in the tree I have crews without loader skills because they only use autoloaded. -agility and vitality. Crew experience. Okay, nice to know. But no crew skill points. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. Currently crew skills and expert/ace crews require lots of gridning to get good. Crew skill level on a particular plane. The rest are perfectly fine with rank 2 + Expert crew. This is why you must always fully upgrade crew that your tank does not even have. Dodo_Dud: As the connectivity during vacation was much inferior to home, this points at one major culprit: The net code Gaijin uses to sync stuff. but I've recently started playing tanks seriously and I'm not sure how to split it. the best choice is to focus the acces (use your exp for increase faster as possible the number of. Field Repair (crew average): Repairs the vehicle faster during battle. in theory you can max out everything, if you play long enough. The remaining crew slots are usually for the radio operator and machine gunners. I'd much rather improve targeting, reload, repair, agility, etc. About Crews: How many vehicles can a crew be qualified in? I do understand the principle of different skills for different vehicles. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin…Crews aren't locked to their tank, you can move them around. -field repair for all positions. 385K subscribers in the Warthunder community. Bomber Crew Skills RB Air I’ve been playing a lot of air RB with bombers, and was wondering if any of the crew skills under. If you have for example a 4 crew tank with no radio operator, who are have 5 points each into repair for example, but the radio operator in your crew skills has no points - the average repair skill will be reduced accordingly. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a tank's. but I've recently started playing tanks seriously and I'm not sure how to split it. traverse and elevate at the same time). War Thunder MMO. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. Or rammed by an enemy aircraft. 0 (AB/SB) and 3. Gtol>Keenvision>Stam>Awareness>all others. 4) your in game actions, that earn you exp, determine how much crew exp you earn. . pretty much the title. general, air-rb. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. 77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle. Resetting crew-skillpoints, yay or nay? So! I got this Idea yesterday, but in most games where you have a skilltree there is some way you can reset spent points and get them back spendable again. Higher caliber weapons are usually hard to survive but this skill still comes in handy as it can help you survive a shot from the . Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. That's not true. Crew skills are something that every War Thunder player encounters pretty much as soon as they start to play the game. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. If your crew level is low and it's annoying you, then yes buy some crew skills and put it all into stamina, g-tolerance and vitality first, then gunner skills so you don't jam your guns, followed by repairing/rearming to reduce repair/rearm times. ago. Outside of a crew of 1 commander only, 100% crew is a fiction. The crew XP gives all of your crew members 1 level, this is very good as it improves accuracy of gunners and gives all your crew skills. S. The maximum point value for each stat is shown in the game, so you can calculate the maximum number of points per crew if you're bored -- just add up all the max values. . It is expensive once you start rearranging, especially not at low tier. Today we would like to give you an insight into aircraft crew skills and qualifications. ReplyVision and the other skills that are for each crewman are averaged to reach your actual performance in terms of recrewing, repairing, etc. 3 (AB/RB/SB). CanUPlsUninstall. The commander's unique skill is the ability to slightly improve the skill of all the other crew members. This is important because, between two opposing crews with an equally trained loader, gunner, and driver, the crew with higher leadership in the commander will have the advantage. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The whole addition of crew skills in war thunder was a bad idea, as it skews the player skill curve rather heavily. Planes throughout each country’s library. Hello, air newbie here. _Baum October 9, 2023, 3:51pm #84. I'm playing soviet MBT tree and now newer tanks have 3 crew members. 0 vehicles have a far lower crew skill requirement for expert, they were around level 10-20 crew or so. pretty much the title. 3 comments. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. now I don’t mind the prices. also if specific crew members die his bonuses get removed. Of course there is also the issue of Russian APHE and it's utter bs. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. More durable pilots! This skill makes your crew die later instead of sooner. For instance, the Bf 109 F-4/trop requires repair rank 3. Agility (crew average): Replaces a knocked out crew member more quickly. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to. The impact can be quite. Keep in mind that air and ground crews. It's all very, VERY noticable. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Yeah, it improves a lot of different stuff, but the improvement is so tiny that it doesn't even matter whether it's there or not. Reloading is also worthwhile but it very quickly gets expensive to level. 3)Recruit Crew-- get more crews for the given country. Actually the 9. Your hanger, Plane research & Crew slots. The training cost is 170,000 SL. 1 is a VTOL aircraft with thrust vectoring nozzles, which allow it to take off and land vertically. Adding qualifications this way gets you a massive increase to some important skills, and the first one only costs Lions, which are relatively easy to get. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics War Thunder MMO Action game Gaming comments sorted by Best. Top. Once a certain crew level is reached with crew upgrades, they can enter "Qualification" to become enhanced to one specific tank. Crew level is a total of all skills learned by a the crew. Tod. pretty much the title. In War Thunder update 1. 53 "Firestorm" a range of important changes to crew skills will take place. A basic crew can only range to around 800m and it takes some time, so upgrading is needed to get better and further measurements. pretty much the title. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. pretty much the title. G-Force - if in fighters expecially, this is among the most important. They're usually not worth it later on when your crew skills alone are adequate. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. The crew levels and the skills are separate, but they draw from the same pool of points. Like all members of the Harrier family, the Harrier GR. . Fighter plane's crews don't need gunner's skills. Tank driving, targeting, leadership, weapon reloading, and field repair are the most important ones for tanks. every time you get rp with a vehicle in that crew a % of that will be turned into crew experience points. Hey, I would like to know the best skills to distribute crew experience to. V-1710 apologist. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected. The commander's unique skill is the ability to slightly improve the skill of all the other crew members. It could change your priority based on what vehicles the crew is typically used for. So the average speed of leveling in all three modes is approximately equal. Basic, expert then ace and yes for air, i dont play tanks much. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Put a cost (in SL) on it, make it only available in certain timeframes (every 2 months, whatever), but I think this a very important and also fair option. I assume we won't get the gold back we may have used to get the crew training points, but am I right in assuming it means that. I think it shows up when you can afford to upgrade a certain number of skills, rather than the white symbol that shows up when you can upgrade one. It increasingly costs more and more, more so than most other crew skills, and it is a skill you can get an extra +30 in because of the Expert Level. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. Acc or precision do not influence the heli crew I think. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot.